Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The ideal of the all-purpose cavalrymann - the ideal that has eluded humans for so long - is embodied by the escrimeurs. While not as devastating in the charge as a gendarme, they are as versatile and deadly as any cavalrymann could hope to be. Their skills with horse, sword, and crossbow seem incredible to other races, and are held in high regard even by their fellow elves.
Évolue à partir de : | Cavalier |
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Évolue en : | |
Coût : | 39 |
PV : | 68 |
Mouvement: | 8 |
XP : | 50 |
Niveau: | 3 |
Alignement : | neutre |
ID | High Elven Escrimeur |
Capacités : |
sword tranchant | 12 - 4 corps à corps | ||
crossbow perforant | 12 - 2 à distance |
Résistances : | |
---|---|
tranchant | 30% |
perforant | -20% |
contondant | 30% |
feu | 0% |
froid | 0% |
sacré | 20% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 4 | 20% |
Château | 1 | 40% |
Collines | 2 | 40% |
Eau peu profonde | 4 | 20% |
Eau profonde | 99 | 20% |
Forêt | 3 | 30% |
Forêt de champignons | 4 | 20% |
Gelé | 2 | 30% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 90% |
Marais | 4 | 20% |
Montagnes | 99 | 20% |
Plat | 1 | 40% |
Récif | - | 0% |
Sable | 2 | 30% |
Village | 1 | 40% |